Game Awards
CGC
Placed #1 In Interactivity for Collegiate Games Challenge
CGC
Placed #2 in Cinematics for Collegiate Games Challenge
SAGE
Student Game of the Year in Category: Design
GDoC
Featured in the Game Devs of Colors Expo.
My Journey in Art Production
My leadership
As an art producer, I onboarded and managed a team of 17 artists to produce 2D concepts and 3D assets for the game. Using Notion, google docs and google sheets, I created the full pipeline for asset implementations to Unity engine as well as overseen the full process.
I also assisted in organizing the art direction of the game project during pre-production.
My impact
Through focused coordination and communication, I ensured all assets were implemented into the game build within one week — meeting the Release Candidate milestone ahead of schedule.
I facilitated smooth handoffs between art and engineering, reducing bottlenecks and ensuring visual consistency across the project.
Production Problems
During pre-alpha, I identified a major blocker: tech artists struggling with Perforce due to unclear onboarding.
It was an issue overlooked by faculty as well as our team initially:
These artists were less familiar with Unity compared to Unreal Engine-- they had proficiency in skills but no context of our project's game engine.
My Solution
I collaborated with the project director to create walkthrough tutorials and helped artists get properly set up. I then proposed a formal onboarding seminar to AGP faculty, and our tutorial video became a reference for future projects.

Asset logging

Notion Management

Task Assignment

Backlogging
Marketing Art
After Smoke Break!'s release, I worked with our Marketing team to continue create contents and advertisement for our social media.

