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Smoke Break!

An Advanced Game Project directed by Austin Faud in 2025. The game had the honor to be showcased in USC Game Expo 2025!

Smoke Break! is a stealth-puzzle game where the player's health is directly influencing, and influenced by, player's interactions! 

My role as an art producer on the team carried the leadership and duties to ensure art asset production, collaborations between different departments of the team, management of art team's organization as well as contributing my own artistic abilities. 

The Glitch Witch

An Advanced Game Project directed by Lizby Dingus, The Glitch Witch is a puzzle game that focus on solving circuits and an intriguing story of restoration of lost powers of the 80s technology. The game had the honor to be showcased in USC Game Expo 2024, and won the award for "Expressive Art"!

As an artist on the team, I contributed my skills in pixel art in help to create several art assets that are used in game. I greatly enjoy the experience to work with pixel arts, and samples of my work can be seen below in the section.

Soul Season

Game Project for class, collaborated with Berkelee College of Music.

I played the role as a game dev and an artist in the project, and I was thrilled to learn about art asset implementations in Unity engine, as well as the process of game design/level design. 

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Free Will! 

I played the role of marketing artist and inventory artist in this project, as I focused on production of 2D sprites and steam capsules.

Cards of Heart

A MFA project game directed by Marielle Brady. 

My role: Character Artist

Personal Digital Arts

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